We built the systems.
Not a spreadsheet.
Most orgs run on pinned Discord messages and a shared sheet somebody forgets to update. NIGHTFALL runs on purpose-built software: a mission board wired to the org's own bot, a fabrication line that knows the real crafting maths, a market mirror that refuses to quote you a dead price, and an interdiction planner that does the actual geometry. Every figure below is read live from the system it describes.
Combat
Missions · Piracy · InterdictionMissions
A real tasking board, not a channel of requests. Every mission is authored by command, filtered by division, and gated by the prerequisites and rank it actually needs.
- Take a tasking, then submit proof: written report, video link and screenshots
- Staff validate or deny with a reason — and the reason comes back to you
- Points award on validation and feed the org standings
- Your service record tracks everything assigned, awaiting review and completed
Snare Planner
Quantum interdiction solved properly. Give it a destination and the origins you want to catch, and it computes the smallest cone that covers all of them — the same geometry the physics uses.
- Positions taken from game files, in metres, cross-checked against a second source
- Solver validated against every empirical case in our own field notes
- Tells you honestly when a set of lanes cannot be covered from one point
- Save a plan, share it as a link, or send it straight to the raid log
Piracy Command
Doctrine first — inside the rules, no griefing, no drama — then the record. The raid log is a stats board, not a leaderboard for its own sake.
- Log a haul: value, cargo, target type, and the plan that caught it
- Running org tally, and your own haul figures beside it
- No player handles are ever stored, and no points are awarded here
The Hangar
What the org can actually field, from what members actually own. Register your hulls once and command can plan around real numbers.
- Catalogue of — ships with images and specs
- Org fleet view stays anonymised — counts, not a list of who owns what
- Staff can see who can field a given hull when an op needs one
Industry
Fabrication · Blueprints · Mining · LogisticsBlueprint Lab
The whole crafting catalogue, extracted from the game's own files — and a quality planner that models the real maths instead of guessing at it.
- Per-part quality dials: set each material group and watch the stats move
- Contributions multiply, exactly as the game composes them — two maxed parts on one stat is not the same as one
- Every material line shows the quality floor it will actually accept
- Earned library, personal workshop, banked materials and a build report
Org Fabrication
Command sets what the org is building. Members see the bill and contribute against it — with the quality gate checked before anything is submitted.
- Production orders with per-material progress and a target count
- Contribute on the card; below-floor material is refused with the reason
- Propose a craft and have crafting staff approve it into the queue
- Finished items go to the org armory, where members can request an issue
MINECOM
Where the ore actually is. Built from the game's own resource-distribution files rather than community guesswork — every planet, moon, lagrange point and belt.
- Per-ore spawn atlas with — rock entries and real spawn chances
- Quality bands per rock archetype, filtered to the org's 750 / 850 / 900 tiers
- Refining methods rated on yield, cost and speed
- An org find log: what we actually rolled, because the odds are server-side and only measurable in play
LOGICOM
A live market mirror with a conscience. It tracks — commodities across the system and computes trade spreads from real stock — and it will tell you when its own data has gone stale rather than quote you a dead price.
- Trade routes computed from live buy/sell spreads, stock-aware
- Market wire: price moves, restocks and stock-outs as they happen
- Every panel states its data's age and game version — a logistics tool that hides freshness is one nobody should trust
- Supply bridge turns a production shortfall into a sourcing plan: which rock, which site, which refinery, or what it costs to just buy it
The Backbone
How it holds togetherOne org, one record
The site is a second window onto the org's Discord bot. Your missions, points and blueprints are the same records either way — take a tasking here, it is there.
Discord is the door
Sign in with Discord and your roles decide what opens. No second password, no separate account, and every gate is enforced on the server rather than hidden in the page.
Sourced, not invented
Mineral and crafting data comes from the game's own files and tracks the live patch. Market data comes from UEX. Where we have no data, the page says so instead of filling the gap.
Built to keep working
Every mirror refreshes on its own schedule and keeps serving the last good data through an outage. Org records are backed up daily.
Your work is yours
Public views are anonymised. The org sees totals and standings; it does not publish who owns which ship or who logged which haul.
Still being built
These systems are added to constantly, and the changelog inside the member tier says what changed and when. Ideas from members become modules.
Access comes with the uniform
Every system on this page opens the moment your Discord roles say you are one of ours. There is no tier to buy and nothing to subscribe to — enlist, get validated, and the whole toolset is yours.