NIGHTFALL COMMAND NETWORK — BALLISTICS SECTIONFILE TTK-01
NIGHTFALL TTK // Terminal Join NIGHTFALL Capability Index Return to Command
Engagement
Attacker
Target
Armor
Deflection
Server ticks
Kill
Hit rate100%
1000Q · +10%
RangePoint blank
Loadout
Preset
Time to kill —
Shield down—
First pen—
Ballistic—
Energy—
Engagement timeline shield armor hull
100%75%50%25%0
Shot counter
Fired—
On target—
Shield ate—
Deflected—
Penetrated—
Same build vs the field
Duel
Ship A
Ship B
Armor
Deflection
Each side auto-arms its best build against the other · 100% accuracy both ways.
Focus fire
Target
Armor
Deflection
Wolfpack · up to 3
Build “auto” arms each pilot’s best legal build against the chosen target.
Combined time to kill —
Engagement timeline shield armor hull
100%75%50%25%0
Combined output
Ballistic—
Energy—
Guns firing—
Fight or Flight
Rulebook is patch 4.3; every number is computed from 4.9-LIVE files. Military shields on every hull, 100% tracking.
Infantry
Weapon
Fire mode
Target armor
Hit location
Range0 m
1000Q
100 HP body pool · time to DOWNED, not to dead. Head ×1.5, limbs ×0.8.
Time to down —
Shots to kill—
Damage / shot—
Fire rate—
Magazine—
Damage over range per-shot damage
Vs every armor
Vs every location
Build family (every attacker)
Armor
Deflection
Core roster · rows attack columns · seconds to kill
Best builds
Attacker (any ship)
Builds
Velocities
Show top
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Ranked by mean TTK across the 37-ship core roster; unkillable targets are charged the full clock, so a build that cannot hurt half the field cannot win on the survivors.

Best builds

Ranks every legal loadout for one hull by mean TTK across the core roster.

Not run automatically: a search can take ~6s and cannot be cancelled once started. Check the priced build count, then Search.

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